Introduction to Object-Oriented Programming (OOP) – Module 01 Java SBLC

Introduction to Object-Oriented Programming (OOP)

1.1 OOP Concepts:

  • Objects: Objects are the basic units of OOP. They are instances of classes and represent entities with attributes (data) and behaviors (methods). For example, a Car object might have attributes like color, model, and year, and behaviors like drive() and brake().
  • Class: A class is a blueprint for creating objects. It defines the attributes and behaviors that the objects created from the class will have. For example:
  public class Car {
      String color;
      String model;
      int year;

      void drive() {
          System.out.println("The car is driving.");
      }

      void brake() {
          System.out.println("The car is braking.");
      }
  }
  • Encapsulation: Encapsulation is the concept of wrapping data (variables) and methods (functions) together as a single unit. It restricts direct access to some of the object’s components, which can prevent the accidental modification of data. For example:
  public class Car {
      private String color;
      private String model;
      private int year;

      public String getColor() {
          return color;
      }

      public void setColor(String color) {
          this.color = color;
      }
  }
  • Abstraction: Abstraction is the concept of hiding the complex implementation details and showing only the necessary features of an object. For example, when you drive a car, you don’t need to understand the internal workings of the engine.
  • Inheritance: Inheritance is a mechanism where one class inherits the properties and behaviors of another class. This allows for code reuse and the creation of a hierarchical relationship between classes. For example:
  public class Vehicle {
      String brand;
      void honk() {
          System.out.println("Honk! Honk!");
      }
  }

  public class Car extends Vehicle {
      String modelName = "Mustang";
  }
  • Polymorphism: Polymorphism allows objects to be treated as instances of their parent class rather than their actual class. The most common use of polymorphism is when a parent class reference is used to refer to a child class object. For example:
  class Animal {
      void sound() {
          System.out.println("Animal makes a sound");
      }
  }

  class Dog extends Animal {
      void sound() {
          System.out.println("Dog barks");
      }
  }

  class Cat extends Animal {
      void sound() {
          System.out.println("Cat meows");
      }
  }

  public class TestPolymorphism {
      public static void main(String[] args) {
          Animal a;
          a = new Dog();
          a.sound();
          a = new Cat();
          a.sound();
      }
  }
  • Message Passing: In OOP, objects communicate with each other by sending messages (calling methods). For example:
  public class Sender {
      public void sendMessage() {
          System.out.println("Message sent!");
      }
  }

  public class Receiver {
      public static void main(String[] args) {
          Sender sender = new Sender();
          sender.sendMessage();
      }
  }

1.2 Java Virtual Machine (JVM):

  • The JVM is a virtual machine that enables Java programs to run on any device or operating system. It converts Java bytecode into machine code. The JVM is platform-independent, which means that the same Java program can run on any device that has the JVM installed.

1.3 Basic Programming Constructs:

  • Variables: Variables are containers for storing data values. For example:
  int age = 25;
  String name = "Ajink";
  • Data Types: Data types specify the type of data that a variable can hold. Common data types in Java include int (integer), float (floating point), char (character), boolean (true/false), and String (text).
  • Operators: Operators are symbols that perform operations on variables and values. For example, arithmetic operators (+, -, *, /), comparison operators (==, !=, >, <), and logical operators (&&, ||).
  • Unsigned Right Shift Operator: The unsigned right shift operator (>>>) shifts the bits of a number to the right and fills the leftmost bits with zero. For example:
  int a = -1;
  System.out.println(a >>> 1); // Outputs 2147483647
  • Expressions: An expression is a combination of variables, operators, and values that evaluates to a single value. For example:
  int result = 5 + 3;
  • Branching: Branching allows the program to take different paths based on conditions. Common branching statements include if, else, switch. For example:
  int number = 10;
  if (number > 0) {
      System.out.println("Positive number");
  } else {
      System.out.println("Negative number");
  }
  • Looping: Looping allows a set of statements to be executed repeatedly based on a condition. Common looping statements include for, while, and do-while. For example:
  for (int i = 0; i < 5; i++) {
      System.out.println(i);
  }
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